Computer Science
View our full course guidelines below for KS3 and GCSE Computer Science:
Course content:
Year 7:
About Me presentation
- Research and present presentation on yourself
- ICT rules
- File management
- Getting started at Ashcroft
- Saving files
Code.org
- Learning basics of coding in a block-based program
- Doing a wide range of problem-solving activities involving fundamental principles of coding
Spreadsheets - Learning how to use Excel
- Working with data, formula, functions, creating graphs and charts
- Spreadsheet modelling involving selection scenarios
Online Safety - How to stay safe online
- The dangers of cyber bullying and social media
- How to avoid spending too long on online devices and learning to switch off
- Dangers of over-use
Binary numbers
- Converting binary to denary
- Representing data in binary
- Units of data storage
DTP
- Researching, planning and creating a leaflet on a computing pioneer
Year 8:
Introduction to Python - Learning how to code
- Learning the basic principles of coding
- Learning how to write code and troubleshoot problems
- Mastering the basics of sequencing, selection and iteration
Using technology safely, respectfully, responsibly and securely
- Computer crime and cyber-security
- Digital literacy
- Email scams
- Viruses
- Copyright legislation
- Protecting personal data
- Health and safety
Graphics design
- Learning how to create vector graphics using a range of graphics techniques and using Adobe Fireworks
- Planning and creating a range of products including logos, web banners, adverts both online and printed
Web design - Introduction to creating websites
- Learning to plan, design and build a website
- Consider house style, colour schemes, typography
- Introduction to HTML and CSS
Introduction to computing theory
- Retrieval of information on binary numbers plus more on hexadecimal
- Learning how computers work - computer architecture, RAM, ROM
- Introduction to networks
Specification: OCR – GCSE Computer Science
Link to OCR website for GCSE Computer Science overview
Course Content
Year 9:
Systems architecture, computer systems: hardware; systems software; logic gates, data
representation binary, hexadecimal, denary, networks, ethical, cultural and environmental
concerns.
Year 10:
Algorithms, computational thinking, problem solving, Boolean logic, programming
challenges, revisiting all theory topics; practise NEA
Year 11:
Programming NEA, more data types and structures, programming languages revisited,
revision of all content ready for exams – using practise exam papers, mark-schemes,
examiner reports.
Assessment
Paper 1 – Computer Systems 50%
Paper 2 – Computational Thinking, Algorithms and Problem Solving 50%
NEA – Programming project – 20 timetabled hours – no marks but formal requirement. Helps with Paper 2 which is all algorithms and problem solving.
List of Resources
The best books:
- Your exercise books
- Revision Guide OCR GCSE by Pearson (repro £5)
- Revision workbook OCR GCSE by Pearson (repro £5)
The best online resources:
- https://www.bbc.co.uk/education/subjects/z34k7ty
- http://www.teach-ict.com/2016/GCSE_Computing/OCR_J276/OCR_J276_home.html
- S:\ICT\Computer Science 9-1 GCSE (great resources here including exampapers/mark-schemes)